GAME OF THRONES: THE RISE AND FALL OF A PERFECT TV SERIES
DOI: 10.23951/2312-7899-2019-4-60-91
The article discusses several epistemological problems of media theory: clarification of meaning and use of the “cult” concept as applied to audiovisual media objects; analytical tools and determinants of television series’ success; and, finally, the ontology of a television series as an object of spectator (consumer) and professional (research) perception. Based on the example of one of the most successful television series of the 21st century, Game of Thrones, the principles of the television series’ arrangement, its relations with its literary prototype, the role of script and structural features are considered. Particular attention is paid to the differences between the audiovisual and literary works, as well as policies of television channels as the most important determinants of television series production. On the basis of the history of HBO and the television adaptation of Game of Thrones, the logic of the evolution of the television series, its capabilities and limitations associated with both economic and internal reasons related to the very form of the television series’ existence are revealed. In the first part of the article, the concept of “cult” is considered using ideas of Umberto Eco and Philippe Le Guern. The elements of the social construction of “cult” are shown, and the need for some inner causes belonging to the object itself, not only to the practices of its use, is claimed. In the second part, the story of HBO is briefly observed for revealing the causes and meaning of its turn to TV serial production. In the third part, Game of Thrones is examined in the context of correlations between the book and the film, the book and the script, the film and critics, the film and viewers, and, most of all, the reality of the film and the reality of viewers. It is shown that, unlike the standard analytical optics used for working with television content, the key factor for the success of Game of Thrones and, at the same time, the failure of its final season is the “World of GoT”: a system of perceptual objects and events accessible to the audience that produce a subjectively significant psycho-emotional response. The existence of the “World of GoT” is provided mainly by the perceptual fabric of audiovisual forms and is relatively independent from the narrative structures, which makes Game of Thrones a cult television series despite the rejection of the final season from critics and fans.
Keywords: Game of Thrones, TV series, film theory, media studies, epistemology of media
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Issue: 4, 2019
Series of issue: Issue 4
Rubric: ARTICLES
Pages: 60 — 91
Downloads: 1094